For my groups presentation we decided to focus on the
animation company Laika, and it’s stages of production. Before we even chose
Laika we already had some preconceived ideas of what they were like, for
example they’re the forefront of technology, they blend physical stop motion
and digital CGI. They’re also artistically driven with story focus. We spilt
the presentation into different sections, they were storyboarding, model
making, post-production and animation. My job was to focus on model making.
Laika is an American stop-motion animation
studio specialising in feature films, commercial content for all media, music
videos and short films. They’re best known for films such as Coraline,
Paranorman and Boxtrolls. All highly successful. I looked into the model making
for all of these films and was blown away by the process, to put it simply. It
all starts off with a 2D design that the model makers then have to turn into a
3D model.
During my research process I was able to
get in touch with the model maker ‘Helen Duckworth’, we’d previously talked to
her about her job. Because of this I felt inspired to learn more about model
making, she explained “I was inspired to follow a career in CG when I did
work experience at Aardman animations in Bristol when I was 14. As a child, I
loved to make things from nothing, I had a keen interest in art but also was
very interested in computers. CG was a perfect marriage of both these things. ”
The process continues with an amature
being made, along with a mould. The model is painted and dressed. But the
process that fascinated me the most is ‘Rapid prototyping’, the process of 3D
modelling the puppets faces that has rapidly improved through the years due to
Laika’s innovative nature. During Coraline they were able to produce multiple
3D heads by 3D modelling them and using a 3D printer. Laika have made leaps and
bounds in rapid prototyping, by being able to colour print faces of their
puppets. Coraline’s face had to be carefully hand painted, resulting in the
model makers not having such creative freedom to the design of the puppet.
Since they couldn't get every face identical, it would make the animation look
noisy.
Angry Aggie, a character from Paranorman
was another puppet that was fascinating. She was an innocent little girl
accused of witchcraft. She was a very complicated looking character, she needed
to be constantly rigged as she was able to fly. Her face needed to look like it
was tearing and stretching. As if she’s being torn
between two realms of existence. It was very tempting to make her CGI, so the animators could
play with her. But they wanted to make sure she looked traditional. Although
there were parts of her that was impossible to animate. Rapid Prototyping, VFX,
puppets, costume, art department all worked on it together.
Laika is a growing company, and if they
continue to improve on this old art style which is popular. They seem to be
going in the right direction.
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